The Walk

Atomic Fiction reaches new heights on The Walk


A towering ambition

On August 7, 1974 at 7am local time, French high-wire artist Philippe Petit stepped out 1,350 ft above the streets of New York City, embarking on the greatest challenge of his life. For the following 45 minutes, Petit would walk eight times across a cable suspended between the Twin Towers of the World Trade Centre; a feat that would cement his name in world history.

Petit spent six years meticulously planning what he described as the “artistic crime of the century”, learning everything he could about the famous buildings and their construction. He tirelessly pored over architectural blueprints, studied detailed photography, and spent untold hours scouting the location itself. Petit became a world expert on Twin Towers architecture, absorbing every inch of the cloud-piercing skyscrapers before making that daring first step out onto the wire.

Such painstaking dedication to artistry is not unfamiliar to visual effects house Atomic Fiction – one of the vendors responsible for bringing this high-wire event to life on the silver screen.

Working closely with director Robert Zemeckis, the studio spent several years working out how to accomplish the towering ambitions behind the film – a lengthy post-production process that would culminate in a seismic shift in the way Atomic Fiction operates.

Read on to find out why Atomic Fiction expanded its operation and how, using remote review and approval tool cineSync, The Walk was able to soar to new heights in VFX design.



First steps

The Walk was a challenging proposition to stay the least, requiring a raft of the very latest in visual effects technology to bring its ideas to life. Atomic Fiction needed to create the illusion that the viewers were right there beside Joseph Gordon-Levitt – the actor playing Petit – as he takes those first steps, hundreds of feet above the Manhattan streets. It demanded a complete rethink of the way Atomic Fiction approached its work.

On the cusp of production kicking off, comprehending the sheer ambition of Robert Zemeckis’ adaptation, Atomic Fiction co-founder Kevin Baillie knew that his current team would need to grow if it were to tackle the intense workload of The Walk.

“We were only 45 people in San Francisco at this point,” Baillie begins. “We had been planning on expanding, but as is the case with many studios in the VFX business, it takes lot of money to build an office and hire talented crew. That’s an almost impossible task if the work isn’t there to immediately put the team on. It’s hard to convince a client to trust that, even though you don’t have the capacity to be able to tackle a show right now, you can do it by building a new office.”

Thankfully, having previously worked with Zemeckis on Flight and The Christmas Carol (when Baillie was part of Zemeckis’ ImageMovers Digital) the two had become keen collaborators. The Walk was an idea Zemeckis pitched to Baillie and his team several years earlier, with ImageMovers having created an animatic years before filming commenced to map out the concept’s most spectacular sequences. When it came to production starting in earnest, Baillie knew it was time to go bigger.



“We have such a great relationship with Bob that he trusted what we needed to do to match his vision on The Walk,” he says. “It took that relationship to spur the building of our new office in Montreal, where we could be in the immediate vicinity of the production.”

However, although situated close to the production, this new office remained thousands of miles from Atomic Fiction’s Oakland headquarters. As such, a fast, efficient communication strategy became an immediate priority.

“cineSync helped to bring all the teams working on the film together,” says Baillie. “Wherever I was currently based – whether on set, or in the Oakland offices – it was a great conduit for immediate communication. We use it almost every day to review shots between sites at the company.”

With Baillie serving as The Walk’s overall VFX supervisor, lead vendor Atomic Fiction was joined by talented VFX outlets Rodeo FX, UPP in Prague and Legend 3D, who handled the 3D conversion. With multiple offices collaborating, cineSync was used to bring each team closer to Zemeckis’ vision.

“I’m a big fan of inviting all the vendors and their teams in to hear what Bob has to say directly,” says Baillie. “He’s very clear, and using cineSync for him to communicate straight to the artists is really inspiring. To hear from the guy who made Back To The Future and Who Framed Roger Rabbit speak directly to them gets people invested in the project unlike anything else.”



A balancing act

cineSync wasn’t just used to keep distant colleagues connected – it also became an invaluable reference tool when it came to The Walk’s most challenging sequence: the wire walk itself. During the film’s dizzying finale among the clouds, digital face replacement was used to replace a stunt actor’s face with that of Joseph Gordon-Levitt’s.

“Joseph learned to walk along the wire from Philippe himself,” reveals Baillie. “But even with weeks of professional training he could only do the simplest of wire walk actions. On complicated shots where he’s kneeling, saluting, or lying down on the wire, we had to bring in a Cirque du Soleil performer with decades of experience.”



Atomic Fiction put Gordon-Levitt in place of the stunt man using photogrammetry scans of his face created at the beginning of the project with the help of Pixel Gun – scans that revealed detail down to the direction of blood flow at any given moment.

The Atomic Fiction VFX team would work on the digital version of Gordon-Levitt’s face back at the office while Baillie, on set, could review their progress directly with Zemeckis. “I was able to throw my laptop in front of him between takes and join a cineSync session,” he explains. “The VFX team could then upload QuickTimes of their work and hear Bob’s direct feedback on the face replacement – he could discuss in real-time how he felt about the likeness and the liveliness of shots.

“In a project like this, it’s important to get that kind of emotional feedback from Bob,” continues Baillie. “We had to make sure that every detail was right. Bob would be able to scrub through the footage in Quicktime, with cineSync open, and highlight precise areas of the shot that would make him feel uneasy, or he could point out something that he felt worked great.

“Just being there on cineSync, having his face available for the team, was vital in getting those shots right.”



The sky’s the limit

It wasn’t just Joseph Gordon-Levitt who had to look right, but also the sidewalks and roads that lay 1,350 ft below. With Philippe Petit standing high above the New York streets, the ground itself had to appear not just realistic, but also just as they would have done back in the year of 1974. An entirely digital landscape had to be created, and it needed to be absolutely convincing to deliver the vertiginous impact of the shot.

“If you’re doing research on modern day New York, you can just go with a camera and photograph the crap out of it. We weren’t lucky enough to do that,” laughs Baillie. “We had thousands upon thousands of reference photos and blueprints we had to use to recreate the period setting. It came down to little details, like the Westside Highway being closed, and hotdog vendors on the sidewalk. We needed to be respectful to all the history of that moment, and not just pick and choose.”

It’s here that cineSync’s colour tools were used to further enhance the sense of accuracy. “The Towers are made from anodised aluminium, which looks matte but is broadly reflective,” says Baillie. “On a sunny day they almost look white, but on a cloudy day they almost look like charcoal grey. With the colour tools in cineSync I was able to talk to Bob and show him how we could tweak the mood to better represent the conditions Philippe faced.”

While these overhead shots of the city proved to be a massive technical feat – with multiple lighting transitions and dynamic elements (all handled by cloud-based rendering platform Conductor) – it was also an incredible visceral one.

“I hovered above New York in a chopper about eight times over four days to get reference footage and photography,” reveals Baillie. “What was unexpected was the sheer emotional impact this had on me. We got special clearance to hover over Ground Zero at 1,400 ft and I remember looking down and experiencing a mix of utter terror combined with complete awe. It was the craziest feeling. We had to evoke that same emotion.”

A huge amount of time was then spent scrutinising over every shot on cineSync to recapture that feeling of wonder. “We’d highlight elements and rework them to ensure that scene had the right impact on audiences. If it didn’t, then I knew something was wrong and that we needed dive deeper.”

And how have audiences reacted? “It’s amazing being in the theatre,” he says. “I attended the premiere at the New York Film Festival, and saw people squirm in their seats and audibly gasp and cover their eyes. From what I’ve seen, we’ve done our jobs.”


Down to the wire

“It’s not very sexy to say, but what I love about cineSync is that it just works,” says Baillie. “When a tool that becomes the centre of communication within your flow isn’t 100% reliable, it basically becomes useless. cineSync works every time. Whether it’s from San Francisco to Prague, or down the street from Atomic Fiction Montreal to Rodeo FX. Even just being able to run simultaneous sessions off one account massively helps our day-to-day workflow.”

Since completing work on The Walk, Atomic Fiction has continued to see its workload expand. With Deadpool and Star Trek Beyond being just two of the shows it’s currently working on, the studio has found itself flourishing under its recent expansion. And with cineSync’s ease of use and accessibility handling client and inter-studio communication, Atomic Fiction has had the confidence to divide its workforce without compromising the quality of its work.

“cineSync has been hugely important in the last couple of years,” says Baillie. “Wherever I was, whether on set or in one of our offices, I would just tether on my iPhone and get going with cineSync. Without using cineSync, making any headway, especially while we were working 15-hour days on set would’ve been pretty much impossible. It’s always consistent and reliable.

“That’s what’s highly underrated about cineSync: it’s absolutely bulletproof.”


Atomic Fiction:

Rodeo FX:

Universal Production Partners (UPP):

Legend 3D:

The Walk Official Site: